This week I continued to work on the sculpt of the crate. The first step was to move the model over to ZBrush in order to apply primary, secondary, and tertiary details. Then, I exported it back to Maya to create a Low-Res game mesh. Finally, I laid out the UV map in the 0-1 space and baked maps in substance painter.
High Resolution Model with ZBrush Sculpting |
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